Note that the player can and must either: Anytime before playing Dandy Lion King on the 1 rd lane.Anytime on the 3 rd lane without increasing the damage output, or.play it in any Pair Pearadise) one can play it: Therefore, without impacting the strategy (i.e. The extra 2 is enough to play the Tricarrotops, although not required. Before the Zombies Strikethrough, the leftmost 3 Dandy Lion Kings will deal 3×(4+2)=18 damage to Brain Freeze, overkilling him by 2 (Enough even if Brain Freeze had 18×2 5= 576 to start with).End the turn – Spudow still has 2 unspent. Play Berry Angry to increase (the leftmost 3) Dandy Lion Kings’ by 2 each.They will half Brain Freeze’s health 5 times with 256+128+64+32+16=496 damage, leaving him with 16 health ((1⁄2) 5=1⁄32 of what he began with) Those plus the original sums for 5 more Dandy Lion Kings. The Imitators will transform into 2 more Dandy Lion Kings, and the Pair Pearadises will make 2 more Dandy Lion Kings.Play Dandy Lion King on the other lane mentioned in Step 2.Move either Imitater to either the 1 st lane or the other Pair Pearadise with Gardening Gloves.The environment played on will make another Imitator on it. Cards made by Transforming will also activate other cards’ When a(nother) Plant is Played abilities.Cards made by Transforming will also activate their When Played abilities.Imitater’s ability only activates for playing non-Imitator plants.Exponentially halving Brain Freeze’s colossal health is faster than linearly damaging by fixed amounts.Spudow has a Berry Angry, an Imitater, a Gardening Gloves, a Tricarrotops, a Kernel Corn, a Wall-Nut Bowling, a Dandy Lion King, and a Gloom-Shroom. On the field a Hot Dog Imp in the 3 rd lane, a Zombot Plank Walker on the 4 th lane, and Pair Pearadise environments in both the 2 nd and 4 th lanes. Players play as Spudow against Brain Freeze on turn 16. January 10 th, 2018 January 9 th, 2019 and January 8 th, 2020 Synopsis: Disco-Naut will finishes Solar Flare off with 4 damage.Captain Flameface and Swashbuckler Zombie will each do 6 Overshoot damage first, gain +1 / +1 each from Swashbuckler Zombie, before dealing (2+1)×2= 6 damage each (respectively through the Strikethrough trait and the empty lane).Mini-Ninja will only do 6 Overshoot damage.Binary Stars will do 6 straight damage.With all Zombies having double-damage Bullseye: Because Mini-Ninja had his Anti-Hero 3 blocked, he receives Bullseye for his Overshoot 3. Sugary Treat and Exploding Imp are not played. Use Terrify on the Grapes of Wrath and move it to the second lane, avoiding their lethal ability.Play all three Moon Base Z environments on each Ground lane to give the three Zombies Overshoot 3 each.End the "Zombies Play" phase. During the Tricks phase, in any order:.Play Mini Ninja and Captain Flameface anywhere on the second and third lane play Swashbuckler Zombie in the fourth lane.In Impfinity’s hand, a Mini-Ninja, a Sugary Treat, a Terrify, a Swashbuckler Zombie, a Captain Flameface, an Exploding Imp and 3 Moon Base Z’s are given. At Start of Turn, Solar Flare’s block meter charges full, which will always give Solar Flare Sunburn if she super-blocks. Impfinity starts with a Binary Stars in their gravestone on the first lane and a Disco-Naut on the last lane (heights). Solar Flare starts with a Grapes of Wrath on the first lane (heights) and a Briar Rose on the third lane. Solar Flare has 40 health while Impfinity has 1. The puzzle plays as Impfinity against Solar Flare on turn 17.
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